Blizzard, the developer of Diablo IV, is already expanding its legacy despite the recent launch of the game. In an interview with Kinda Funny Games, general manager Rod Fergusson revealed that the studio is currently working on two expansions. Fergusson stated, “As I sit here we’re about to launch the main game, we’re finishing up season one, we’re working on season two, we’re working on expansion one.” He also mentioned that development for the second expansion will begin soon. The live-service format of Diablo IV allows for the addition of substantial content over time in seasons, a significant improvement compared to the abandoned model of Diablo III, which was released 11 years ago.
In a previous interview with IGN, Fergusson explained that Diablo IV’s expansions will feature narrative questlines with additional context released alongside each season. Each season will follow a specific theme, resulting in new cosmetics and gameplay mechanics tailored to that theme. However, the narrative will not extend the main campaign but rather serve as extra stories set within the game’s open world. Both Diablo II and Diablo III had received one major expansion each, with continued support through patches and content updates. The Diablo IV team plans to update the game for several years and is even considering introducing a battle pass solely for cosmetic items.
Currently, Diablo IV is in its pre-season stage, where players can access a shop with a limited inventory for purchase. As season one begins, players can expect the introduction of a battle pass and a more extensive shop featuring a specific theme. The in-game shop will also include an intelligence system that recommends items based on the player’s chosen character class. The pre-season period serves as a testing phase for this system as the development team continues to work on the major update.
Last week, Blizzard made a promise to immortalize the first 1,000 players to reach level 100 on Hardcore mode in Diablo IV. These players’ names or battle tags will be engraved on a statue of Lilith. The specifics regarding the statue’s location and purpose have not been disclosed. Hardcore mode is a permadeath mode where characters are deleted upon death, forcing players to start from scratch. This mode also offers a high level of difficulty.
In May, Blizzard highlighted Diablo IV’s endgame progression, which aims to keep the game enjoyable even after completing the main campaign. The Capstone Dungeon allows players to embark on repeated runs in increasing difficulties to collect various loot and become stronger. Nightmare Dungeons, which offer over 120 dungeons to choose from, provide a more challenging gameplay experience. These dungeons can be activated by finding a Nightmare Sigil, introducing difficult objectives, increased enemy count, and monsters from other realms.
Diablo IV is now available on PC (via Battle.net), PS4, PS5, Xbox One, and Xbox Series S/X.
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