Indus, the Made-in-India Battle Royale, Schedules Third Community Playtest on February 25: All You Need to Know

SuperGaming, a Pune-based developer, has recently announced the third community playtest for its highly anticipated indo-futuristic battle royale game called Indus. This exciting event will take place on February 25 at White Orange Software in Surat, Gujarat, and is exclusively open to only 50 fortunate participants. It is strongly recommended to arrive at least 30 minutes before the scheduled time of 1pm. This announcement follows the incredible milestone of Indus reaching nearly one million pre-registrations on Android within just a month of its release. As with previous playtests, selected participants will have the unique opportunity to be the first to experience the latest build of the game and provide valuable feedback, which will be used to make necessary improvements before the official launch.

“To show our gratitude to the Indus community for their love and support, we felt it was time to bring the game to Surat, India’s fastest-growing city,” stated Roby John, co-founder and CEO of SuperGaming. “Our previous playtests allowed us to gather important feedback from players in Pune and Bengaluru, which greatly contributed to enhancing the game. Now, we are eager to hear what the more dedicated battle royale players in the country have to say.” Last year, the studio organized a playtest at Comic-Con Bengaluru on a larger scale, with 250 players participating. The registration form for Indus’ Community Playtest 03 is now live, and interested individuals can secure their spot by signing up here. This time, SuperGaming has partnered with XSquads Tech, the Surat-based creators of the popular Indian battle royale title Scarfall 2.0. Consequently, this invitation provides access to not just one, but two separate playtests.

Since the second playtest, SuperGaming has made numerous improvements to Indus. These include introducing new skins and weapons, enhancing the map and mini-map, implementing customizable controls, and adding a slide feature. The latest version also introduces a “Weapon Testing Facility,” which allows players to try out different firearms before dropping into Virlok, the island map. However, it is currently unclear whether this area will be accessible prior to a match while waiting for the servers to fill. In the event that servers are not fully populated in time, Indus may incorporate bots or AI enemies, following the trend of other battle royale games in the market.

In Indus, players assume the role of Mythwalkers, hired mercenaries working for COVEN, an intergalactic syndicate pursuing Cosmium—a rare resource that affects time and space. The game follows familiar battle royale rules, where players are dropped onto an island, scavenge for supplies, and must survive and eliminate opponents to be the last one standing. However, Indus incorporates its unique lore elements to keep the gameplay dynamic. At specific intervals, the game spawns Cosmium at a random location on the map, with the player who claims it instantly achieving victory.

While the characters or operators in Indus boast distinctive art designs, they do not possess individual special abilities, at least not at this time. The game will offer both first-person and third-person modes upon release, with the latter transitioning to a first-person perspective when aiming down sights. Additionally, a skill-based matchmaking and ranking system are planned, along with monetization systems that solely focus on cosmetic items. Information regarding a potential battle pass has yet to be disclosed.

Players can now pre-register for Indus on the Google Play Store. The Community Playtest 03 will be conducted on-site at White Orange Software in Surat, Gujarat, on February 25.


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