Baldur’s Gate 3 – Sorcerer Class Guide

The Sorcerer class in Baldur’s Gate 3 is undoubtedly the most formidable offensive spellcaster in the game. It boasts a wide range of incredibly potent and practical spells, along with flexible rules regarding their usage. With its adaptable featured class ability, the Sorcerer allows players to wield magic on their own terms.

Our comprehensive guide to the Baldur’s Gate 3 Sorcerer class provides an overview of its strengths and highlights optimal options during character creation. If you want to fully optimize your Sorcerer build, we recommend visiting our best build guide for this class.

Sorcerers possess a unique approach compared to Wizards. While Wizards acquire spells through scrolls and must memorize them during rest periods to cast them throughout the day, relying on their intellect to fuel their magical abilities, Sorcerers possess an innate, instinctive talent for magic.

The power of a Sorcerer’s spells is directly linked to their Charisma, and they have the ability to draw upon any spell they have learned as they progress, as long as they have available Spell Slots. They are not limited by pre-memorized spells like Wizards, as their magic is inherent rather than learned from books. Additionally, Sorcerers have special abilities that allow them to generate Sorcery Points using their Spell Slots, and vice versa. These points can be spent to enhance their spells, such as causing single-target spells to hit multiple targets, extending the range of spells by 50%, avoiding damage to friendly targets, casting while silenced, and more. This flexibility makes Sorcery one of the most versatile forms of magic in the world of Faerun.

In terms of proficiency, Sorcerers excel with Daggers, Quarterstaffs, and Light Crossbows.

When it comes to Sorcerer subclasses in Baldur’s Gate 3, unlike many other classes that allow you to choose at Level 3, you must make this decision during character creation.

Wild Magic is a subclass that introduces an element of unpredictability and excitement to casting spells. Each time a Wild Magic Sorcerer casts a spell, a hidden die is rolled. Occasionally, this die will trigger a burst of wild magic, which can range from minor effects like slight height reduction to catastrophic consequences such as damaging your entire party or casting spells you have never learned. Wild Magic Sorcerers also possess “Tides of Chaos,” enabling them to gain advantage on their next attack roll, ability check, or saving throw, even though there is an increased chance of a wild magic surge. It is an exhilarating and unpredictable experience, perfect for those who enjoy chaos.

Draconic Bloodline is a subclass that offers direct advantages to Sorcerers. By choosing a dragon ancestor, a Sorcerer can draw power from their lineage. Regardless of the chosen dragon, the Sorcerer gains benefits to their Armor Class (with a base of 13) and a bonus of 1 HP per level. Additionally, each dragon color provides resistance to a specific type of damage (Fire, Cold, etc.) and a corresponding spell. As the Sorcerer levels up, they also deal bonus damage when casting spells of the chosen damage type.

Storm Sorcery is a subclass that emphasizes a deep connection with storms. After casting Level 1 spells or higher, Storm Sorcerers can use a bonus action to Fly, allowing them to retreat without triggering attacks of opportunity.

In terms of character creation, there are several excellent races and sub-races to consider. Elves or Half-Elves with the High Elf subrace offer resistances and an additional cantrip. Asmodeus/Mephistopheles Tieflings are also a solid option, as they possess natural fire resistance (which can be further enhanced with the Draconic Bloodline to gain another resistance). Dragonborn is another viable choice, offering damage resistance based on different dragon colors and a bonus spell. Gnomes are not a bad choice either, thanks to their bonus to Intelligence, Wisdom, and Charisma saving throws.

As for the best background choice, Sage provides bonuses to Arcana and History, while Guild Artisan is excellent for Insight and Persuasion, making it ideal for a Sorcerer character that benefits from high Charisma.

In terms of ability scores, the default spread is decent, but it is recommended to redistribute the +1 bonus from Constitution to Dexterity. This is because Dexterity is more important for Armor Class and many saving throws. Additionally, extra Constitution does not provide significant benefits at the beginning of the game, especially when choosing the Draconic Bloodline, which offers bonus health. The recommended ability score distribution is as follows:
– Strength: 8
– Dexterity: 14 (+1 bonus)
– Constitution: 14
– Intelligence: 12
– Wisdom: 10
– Charisma: 17 (+2 bonus)

Baldur’s Gate 3 offers a wealth of activities and mysteries, ensuring countless hours of adventure. For more tips and guides, visit our BG3 guides hub. Please note that the products mentioned in this article were independently chosen by our editors. If you purchase something through our links, GameSpot may earn a share of the revenue.

 

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