Baldur’s Gate 3 Bard Class Guide

The Baldur’s Gate 3 Bard class is both accessible for beginners and provides enough depth for seasoned players. While it is easier to get started with a Bard compared to other classes, there are some important considerations to keep in mind.

Our comprehensive guide to the Baldur’s Gate 3 Bard class will explain how the class works and provide insights into the best bonus perks.

Baldur’s Gate 3 Bard class overview

The Bard in Baldur’s Gate 3 embraces the Jack-of-All-Trades archetype with a wide range of proficiencies and options for spells, support skills, debuffs, and melee attacks. Bards excel in combat and adventuring, specializing in Charisma which is key for social skill checks like persuasion and intimidation. The Jack-of-All-Trades trait grants a bonus point for every skill check roll.

Furthermore, depending on the chosen subclass, Bards can be specialized as melee fighters who can hold their own in combat.

Bard Class Features

The Bard class is relatively straightforward, with two constitution overviews and the key feature of Bardic Inspiration.

  • Level 1 Hit Points: 8 + Constitution modifier
  • Level 5 Hit Points: 5 + Constitution modifier

Bardic Inspiration allows you to grant an extra six-sided die roll to an ally for their next attack, ability, or saving throw. This feature can be used in combat to enhance a character’s next move or during exploration to gain bonus points on a skill check throw. It cannot be used on yourself. When using Bardic Inspiration during exploration, remember to control the character benefiting from it to receive the skill check throw bonus.

The die increases to an eight-sided die at level 5 and a 10-sided die at level 10.

Bard Proficiencies

Bards have a balanced approach to weapon and armor proficiencies.

  • Proficient in Light Armor
  • Proficient in Simple Weapons
  • Proficient in Hand Crossbows
  • Proficient in Longswords
  • Proficient in Shortswords
  • Proficient in Rapiers
  • Starting Instrument: Choose from drum, lute, lyre, flute, or violin
  • Saving throws: Dexterity, Charisma
  • Skills: Choose any three
  • Spells: Choose 2 Cantrips
  • Begins with 2 Level 1 Spell Slots
Having more cantrips allows for more versatility in spellcasting.

Bard subclasses

Bards can specialize in three different subclasses, each enhancing a unique aspect of the class.

College of Lore

The College of Lore offers specialization in Arcana, Intimidation, and Sleight of Hand. This subclass grants additional spell slots as the Bard levels up and provides access to the Magical Secrets spell branch at level six. For players seeking to create a support unit who can aid allies and hinder foes, the College of Lore is the ideal choice.

College of Valor

The College of Valor allows Bards to become singing soldiers, gaining proficiency in heavier armor and deadlier weapons. This subclass still grants spell slots and even an extra attack, but it focuses solely on combat-related abilities.

College of Swords

The College of Swords specializes in complex melee attacks, offering skills that can increase armor level or push enemies away. Bards in this subclass gain proficiency in medium armor, scimitars, Deception, and Performance, making it a versatile class that combines aspects of melee combat and spellcasting.

Bard character creation tips

Creating a Bard character is relatively straightforward, although the initial weapon proficiencies may limit race choices.

Best Bard race

For Bards, the High Elf race is recommended for several reasons:

  • Extra cantrip slot
  • Immunity to sleep magic
  • Darkvision ability
  • Saving throw bonus against charm

While races like Drow or Tiefling offer a broader selection of weapon proficiencies, the extra Cantrip slot provided by the High Elf is the most valuable attribute for Bards.

The starting instrument choice does not impact the Bard's abilities, so feel free to choose one based on personal preference.Follow Google News

 

Reference

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