Diablo IV 1.1 Finally Released, Welcomes the Start of “Season of the Malignant”; Revamps XP Grinding and Classes

Diablo IV Season 1, titled “Season of the Malignant,” is set to launch in a few days, but Blizzard has already released their significant 1.1 update in preparation for the season. This means that the new content and changes for the core game are now available.

For those who are not caught up, you will not be able to participate in Diablo IV Season 1 until you have completed the main game and created a new character. However, some things such as Altars of Lilith, cleared fog of war, and their associated Renown carry over. With update 1.1, Altars and Fog of War are now account-wide, meaning you just need to log in with the character that has made the most progress for it to be registered. Here are some of the major gameplay changes you can expect in ver. 1.1…

  • Altar of Lilith Unlocks are now account-wide.
  • Map discovery is now account-wide.
  • Whispers will no longer reward Sigil Dust.
  • Overall loot quality for Silent Chests has been significantly improved.
  • The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
  • There has been a general reduction in the tendency for many monsters to move around in combat, reducing the need for melee characters to chase them down.
  • Added support for PS5 Dual Sense Edge Wireless controller on PC.

Blizzard has also increased the amount of gold and items you receive at World Tier II, but they have significantly reduced the bonus XP for killing higher-level monsters.

“We are adjusting the bonus experience rewards for killing monsters that are at a higher level than the player.

Pre-Season of the Malignant bonuses:

  • 1 Level higher: +15%.
  • 2 Levels higher: +20%.
  • 3+ Levels higher: +25%.

Post-Season of the Malignant 1.5% bonus per level up to 10 levels:

  • +1 level: +1.5%.
  • +2 levels: +3%.
  • +10 levels: +15%.

Level scaling has also been adjusted in dungeons and the overworld in World Tier III and IV. If you level up enough, monsters will actually be lower level than you. For example, if you are level 60, you will encounter level 55 monsters. This should make you feel more powerful, but result in less XP. Additionally, some balance changes have been made, particularly nerfing Barbarians, while Sorcerers and others have also been affected. A number of new unique items and Legendary Aspects have been added as well.

New Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
  • Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

New Legendary Aspects

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Diablo IV also includes a comprehensive list of bug fixes and balance changes. To read all the details, you can Follow Google News

 

Reference

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