1-2 Switch: A Decent Party Game for Most Gatherings

Everybody 1-2 Switch: A Smarter Party Game Experience

Everybody 1-2 Switch, a game from a major publisher, has faced its fair share of challenges. According to Fanbyte, the game reportedly performed poorly in focus testing, which led Nintendo to consider scrapping the entire project. However, to everyone’s surprise, Nintendo announced this year that Everybody 1-2 Switch is indeed coming, and at a discounted price of $30 USD. With this in mind, I approached a recent hands-on session with a sense of curiosity—would the game live up to the initial reports, or had Nintendo managed to turn things around?

During the preview, we played five different minigames that showcased various styles of play. Some games could be played with Switch Joy-Cons, others with a mobile smart device, and some could support a combination of both. The latter option is how Everybody 1-2 Switch achieves its recently announced 100-player count for certain minigames. Although our group was relatively small, consisting of about 15 people, it still demonstrated that these games can be enjoyed by larger groups.

The first game we played was Balloons, which utilized the Joy-Cons. We were randomly divided into teams and shown a brief flash of a balloon silhouette. The goal was to inflate our balloons by moving the controller like a bicycle pump, attempting to match the silhouette without going over. This game had the energetic, risky feel of Jenga, intensified by the simultaneous actions of all players. Each round lasted less than a minute, and the winner was determined by the best out of five rounds.

Next up was Hip Bump, a game in which we placed our Joy-Cons behind our backs and attempted to knock our opponents out of a ring sumo-style with a quick butt-thrusting motion. The comical bunny costumes representing the players on-screen added to the overall silliness of the game. While both Balloons and Hip Bump provided enjoyable short bursts of fun, they could potentially become repetitive if played for extended periods.

Moving on to games that supported smart devices, we tried Color Shoot. This game immersed us in the role of a fashion magazine photographer, tasked with capturing objects that matched specific color swatches within a time limit. Despite some sensitivity to lighting conditions, the interface made it easy to understand and judge the photos. The results screen provided an opportunity for conversation and comparison among players, adding a nice touch to the overall experience.

Unfortunately, the UFO game was the low point of our session. The objective was to attract aliens by performing a rhythmic chant, raising the phone above our heads and then bringing it down to our chests in time with the beat. However, since this was a group activity like Balloons, everyone had to stay in-sync with the beat. Any deviation from the rhythm threw off the game, causing the aliens to retreat. As time went on, the physical strain became apparent, making it increasingly difficult to maintain the rhythm. This game quickly became an exhausting and joyless endeavor that none of us wanted to repeat.

The final minigame was a quiz game with simple A-B selections for answers, rewarding speedy and correct responses with points. There were different quizzes available, but for the demo, we were given a custom quiz. The presentation highlighted that this feature is ideal for events such as baby showers or bachelorette parties, where the questions can be personalized. The interface was straightforward and user-friendly, although we didn’t get a chance to experience the pre-made quizzes or gauge their difficulty level.

Overall, Everybody 1-2 Switch offers a mixed bag of experiences. With 17 base games, many of which have variations, it’s a game that caters to different groups and preferences. From our limited playtime, it’s difficult to determine the balance between good and bad minigames. However, I hope that the majority of games fall into the category of quick diversions like Balloons or innovative uses of smart device functionality like Color Shoot. The inclusion of games like the UFO game diminishes the overall package. As with any party, one negative or poorly designed element can spoil the experience for everyone.

 

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