New 25 GB Patch for The Last of Us Part I PC Port Enhances Optimization, Resolves Crashes, and Enhances Textures

New 25 GB Patch for The Last of Us Part I PC Port Enhances Optimization, Resolves Crashes, and Enhances Textures

The PC version of The Last of Us Part I has received a substantial 25GB patch, aimed at improving its initial poor condition upon launch. Known as v1.0.4.0, this marks the seventh update since the port’s release on March 28, demonstrating developer Naughty Dog’s dedication to enhancing the game. The patch primarily focuses on optimizing CPU and GPU performance, while also improving graphical fidelity on Low and Medium settings. One of the major criticisms at launch was the low-resolution textures, with fans sharing screenshots of a poorly rendered Joel and jesting about the state of the port.

The patch notes provide details on the 22 fixes introduced for The Last of Us Part I on PC. Many of these fixes address crashes that occurred upon death, when quitting to the main menu, and during the ‘Shader Building’ process. In our review, we highlighted the time-consuming nature of this process, even on powerful CPUs like the AMD Ryzen 7 5800x, which placed significant load on all eight cores. “Fixed an issue where the shader load warning did not appear when relaunching the game,” states the post. Subsequently, players had to endure unusually long loading times, despite having the game installed on SSDs. Naughty Dog has now resolved this issue by introducing new features that allow players to better assess performance. The HUD menu in the settings now enables the activation of performance statistics, and there are comprehensive descriptions of how graphics options impact system performance.

The Last of Us Part I PC Review

“We at Naughty Dog, along with our partners at Iron Galaxy, are closely monitoring player reports to assist in future improvements and patches,” states the post. “We are actively optimizing, focusing on game stability, and implementing additional fixes that will be included in regularly released future updates.” Iron Galaxy, the partner responsible for porting Uncharted: Legacy of Thieves Collection to PC, also faced technical issues that carried over to The Last of Us Part 1. For example, using the mouse to control the camera resulted in micro stutters, which were compounded by character movement. However, this issue does not seem to affect controller inputs.

Naughty Dog has also resolved a problem where skipping cutscenes would cause the game to freeze. Additionally, translations for foreign languages in the menu options have been corrected. The default setting for The Last of Us Part 1 on PC enables AMD’s FSR2.0 upscaling option to ensure improved performance with minimal loss in visual fidelity. Unfortunately, the Steam Deck version experienced difficulties in defaulting to this setting, which has now been fixed. Although the condition of the port has significantly improved since its launch week, it is not yet perfect. You can find the comprehensive patch notes for v1.0.4.0 on the official website.

The Last of Us Part I is available on PC and PS5.


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